Quote:
Originally Posted by Curmudgeon
In short, I think your solution is in need of a more appropriate problem.
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Quote:
Originally Posted by evileeyore
There is no problem here looking for a fix.
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I agree that there's some precedent for treating disadvantages that give negative reaction modifiers as
advantages for the purpose of Intimidation, coercion, etc - but I still think that RogerBW is trying address a real problem.
If you're the most feared person in town, and this gives you all sorts of benefits in social situations, then surely you ought to pay points for it? Rather than
getting points for it? If, on balance, you're getting more good than grief from something, then surely it must be an advantage, not a disadvantage.
Another way to put it: GURPS already provides for social traits that are
mostly detrimental, but which are
sometime a bit beneficial - they're the disadvantages you guys mention; disadvantages such as Horrific Appearance, etc.
But RogerBW is asking about the opposite case: social traits that are
mostly beneficial, but
sometimes a bit detrimental.
I think it's a real problem - and I quite like the proposed solution, too.
EDIT: Ninja's by Curmudgeon's latest post; that's food for thought.