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Old 06-17-2011, 02:26 AM   #17
Frost
 
Join Date: Dec 2007
Location: Shropshire, uk
Default Re: Building a non-powered vigilante; Questions and Tips

Quote:
Originally Posted by Lex_BR View Post
I was afraid that allowing the player to purchase everything through signature gear and wealth would mess up the balance of the game, it just seems to be a much more cost effective way to get abilities than buying super-powers of the mutant kind.
Don't worry about it at all this kind of thing is exactly what signature gear is for (at least as long as you have the skills or contacts to make plausible) and in any case powers from gear are relatively easy to balance against innate powers.

If nothing else gear has innate disadvantages you can't carry most of it around at all times, it can be stolen, it can be disabled and gear like the line gun can run out of ammunition at inconvenient moments. As a rule none of these things apply to innate powers (at least not in the same way).
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