Quote:
Originally Posted by sir_pudding
My point is that like chess, Ogre is a board game that isn't especially representative of anything historical. It mainly is an asymmetrical zero-sum game with perfect information, that happens to have an sf-theme about giant robot tanks. It has just a little more to do with contemporary armored warfare than Ticket To Ride actually simulates a race across country on 19th century rail.
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<shrug> You seem to be trying to have it both ways. If it’s “only a game” then it isn’t necessary to expend effort rationalizing the rules.
And understand, I think “it’s an abstraction that occasionally allows aberrant results and I’m okay with it” is a perfectly reasonable response.