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Old 01-13-2018, 04:11 PM   #35
sir_pudding
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Default Re: Hold Fire in Ogre/GEV

Quote:
Originally Posted by tbeard1999 View Post
I can see no plausible Real World reason that a stationary AFV can't engage a detected enemy AFV when that enemy AFV enters weapon range. Assuming of course, that the stationary AFV isn't shooting at something else or disabled.
Okay, I will try again.

First, I agree. You-go-I-go is often a source of artifacts in tactical and operational scale simulations. If you were interested in trying to make Ogre more simulation-like then the kinds of mechanics you are talking about are one way to do it.

However, there is a plausible reason an AFV can't engage an enemy in its weapon range. Why can't indirect elements engage all targets in range today?

Because just because a target you can't see is in range doesn't mean you have gun data for it.

But, you say, Ogre assumes instantaneous, 100% reliable battlefield intelligence. Yes, but this conceit is actually just as unrealistic as the the GEV getting to shoot and move out of range without risk of return fire.

Last edited by sir_pudding; 01-13-2018 at 04:17 PM.
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