Re: What could a scientist in my Star Wars RPG be researching?
We have a scientist in my current Star Wars game. She specializes in megafauna: Rancor, bantha, rathtar, etc.
Another possibility is that he's trying to figure out how to make a cloaking device which doesn't render the ship blind (these were in the old EU, but were mostly useless because of the blindness problem.)
Other less-developed possibilities: Droid AI, Hyperspace speed upgrades, energy source efficiency, Human/alien migration patterns, Economic patterns in relation to shipping lanes, Sensors, automated construction, pilot AI.
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