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Old 02-11-2018, 07:06 AM   #17
malloyd
 
Join Date: Jun 2006
Default Re: Mod idea: a bit more Tolkien-y

Quote:
Originally Posted by tanksoldier View Post
I'm trying to think of a way to make spell-like effects more expensive but not completely unobtainable... buying them like a superpower or something. The Istari cast spells because they are supernatural beings, not because they are mortals who memorized something in a spell book.
Are you certain you want to? Are you familiar with the game Pendragon? It operates in much the same "legendary" space as Tolkien, and when the designers finally caved in to fan pressure and included a magic system with enough limits on it to more or less fit the source material, the virtual universal complaint was that magic users weren't any fun to play.

There's also the perpetual debate about making game magic more "magical" which runs up against the problem that if you are going to let players use it, magic *needs* clearly defined and hence very scientifically feeling and logically exploitable rules, or they will either never use it (because they can't plan around the outcome), or turn half the GM rulings on what happens into a debate with likely hard feelings about how they are being "cheated".

It might be best to not bother to have an actual system and make all spell casters NPCs.
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