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Old 01-03-2017, 06:52 AM   #13
maximara
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Join Date: Aug 2004
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Default Re: Trouble with Armor and Worldbuilding

Quote:
Originally Posted by Polydamas View Post
Well, "transitional armour" usually means 1330-1410 or so. That period had all the things which GURPS calls TL 4 armour, with a couple of minor details (not everywhere could produce one-piece breastplates, plate armour for the neck was very scarce, and backplates were still assembled out of smaller pieces). So just define the common types of kit available in your world, make anything else hard and slow to make, and don't worry much about TL. Tech Level is a tool for when you are not really interested in the details and just want to eyeball things. If you can narrow your setting down to "like $continent in $century but with $trope" its probably more trouble than help.

Our fourteenth century had significantly different armour worn in northern Germany, England, and southern Iberia and the only monsters in the way were human! High-tech manufacturing spreads slowly, especially between civilizations and climate regions.
Actually, once the printing press (achievable with TL2 materials) is available the knowledge of High-tech manufacturing spreads quite quickly. Magic (especially common magic) changes things drastically. Warcraft is one of the most extreme examples as you have TL3-7 all coexisting.
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