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Old 10-16-2016, 08:23 PM   #6
VariousRen
 
Join Date: Apr 2015
Default Re: Jumping: Sequence of Maneuvers

Quote:
Originally Posted by Fred Brackin View Post
I ignore all of it. Taking 2 Concentrate Maneuvers in the middle of combat is nonsensical. These are rules for situations that never arise in gameplay.
I disagree, simply because it HAS arisen in play for me. In a dungeon fantasy game I placed a pit at the base of a flight of stairs that led up and down from the main dungeon. The pit was 10ft across, short enough that a running jump clears it easily, but long enough that you need to take the 2 concentrate maneuvers in combat or you're trying to catch the edge with your arms. In a number of cases the PC's were forced back to the stairs and had to hurry across, providing cover for each other as they jumped.

I've always interpreted the 2 Concentrate maneuvers as taking the time to mentally pace out the jump, to make sure you are on your take off foot as close as possible to the edge. For a standing jump it's building up momentum in your arms and knees before kicking off.
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