Quote:
Originally Posted by evileeyore
I've never taken the disads... but I very often play pacifists. And I agree, dealing with a problem without 'resorting' to violence in game is often very satisfying.
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That's a pattern I see in a number of players. We want to play heroic types (and we don't want our buddies playing thoughtless murderers), and that involves some sort of restraint when it comes to noncombatants. On the other hand, everytime I read the disadvantages I think "I'll pass on this", even though the character is highly unlikely to ever break those restrictions.