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Old 10-24-2016, 10:44 AM   #22
Kelly Pedersen
 
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Join Date: Aug 2005
Location: Saskatoon, SK, Canada
Default Re: Rules and hints for improvisation and creativity in combat situations

Quote:
Originally Posted by sir_pudding View Post
Player Guidance is an impulse buy.
I'm aware of that, yes. I wasn't clear earlier, sorry - I was trying to say that I wouldn't use the suggestion in a campaign with multiple types of Impulse Buy points. I think, however, that if the campaign allows the default spending of character points for Impulse Buys, that adding one source of "extra" points wouldn't be too hard to keep track of. It's very similar to the rules in Martial Arts for Tactics, IMO - that provides free Luck, essentially, but I don't think it's too hard to keep track of those uses in addition to whatever Luck the characters have "naturally".
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