Re: Shipping in a Traveller Universe
hal, yes, I was kind of thinking of an MMORPG, except bidding for cargo -- transport and maybe speculative -- is all there is going on. The interesting stuff happens in conventional role-playing games, unless it catches on as a game of its own. In that case, it could generate a lot more of a market economy for the people using it just as a supplement to role-playing.
The key would be limiting the scope so the program doesn't get unwieldy.
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