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Old 08-29-2013, 06:19 AM   #44
DouglasCole
Doctor of GURPS Ballistics
 
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Join Date: Sep 2004
Location: Lakeville, MN
Default Re: Gaming Ballistic - GURPS Content Posts

In Pyramid #3/44, the article The Last Gasp introduced the concept of Action Points for GURPS, which had the effect of having lulls and flurries in combat as emergent behavior. It also introduced punishing Action Point costs for movement - perhaps too punishing.

Here's an alternate treatment of the same topic to increase the mobility of fighters on the battlefield. Plus, a new Advantage: Ferret on Crack!
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