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Old 07-29-2006, 08:53 PM   #507
Gurps Fan
 
Join Date: Jan 2005
Location: Japan
Default Re: 50-point Abilities

Electrolaser Pistol (+15%/+45%):
Burning Attack 1d-3 (Accurate +1, +5%; Environmental, Air, -5%; Gadget, Breakable, DR 2, Machine, SM -5, -35%; Gadget, Can Be Stolen, Quick Contest of ST, Doesn't work for the thief, -15%; Gadget, Unique, -25%; Increased 1/2D, *5, +10%; Link, +10%; Rapid Fire, RoF 3, +50%; Surge, +20%) [1] + Affliction 5 (HT-4; Accurate +1, +5%; Armor Divisor (2), +50%; Environmental, Air, -5%; Gadget, Breakable, DR 2, Machine, SM -5, -35%; Gadget, Can Be Stolen, Quick Contest of ST, Doesn't work for the thief, -15%; Gadget, Unique, -25%; Increased 1/2D, *5, +10%; Link, +10%; Rapid Fire, RoF 3, +50%) [73].

Notes: An electrolaser pistol, comparable to one listed on p.B280. Includes "smartgun" electronics, and limits usage to authorized persons. Requires atmosphere to make a pathway for electricity to go; beams don't work in vacuum. Loses damage in smoke, fog, etc. Burning Attack is "tight-beam".

This advantage is valid only for campaigns where electrolaser weapons are unique, one-of-a-kind gadgets; in universes where electrolasers are widely available, simply buy one with money instead of points. 74 points.

Last edited by Gurps Fan; 07-29-2006 at 10:23 PM. Reason: Grammatical corrections
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