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Old 07-27-2006, 12:23 PM   #504
Atreyu_Hibiki
 
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Join Date: Jan 2006
Location: Washington state.
Default Re: 50-point Abilities

Friend ham, I hope you don't mind. I salvaged these from here, as they were pretty nifty and tallied to... 50 points!

If you want to change the notes, please do. I had to guess as to what the Rare Environment was on Electric Stun, for example.

Electric Stun (+25%): Affliction 4 (HT-3; Accurate, +1, +5%; Armor Divisor (2), +50%; Increased 1/2D Range, ×5, +10%; Environmental, Rare, -40%) [50]
Notes: Collects static from the air on days where the air is charged, and fires it in a burst that slips easier through DR than most, and will stun it's target.
Submitted by ham2anv.

Power Drain (+400%): Affliction 1 (HT; Malediction 2, +150%; Unconsciousness, +200%; Accessibility, only on Electrical, -20%; Area Effect, 2 yards, +50%; Selective Area, +20%) [50]
Notes: Any targeted electrical object must make a HT roll. If it fails, it shuts off, with any consequences that follow. This works against anything from TVs to toasters to menacing robots.
Submitted by ham2anv.
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