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Old 07-17-2019, 11:43 AM   #32
Phantasm
 
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Join Date: Jun 2006
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Default Re: The rights and consequences to bear arms in RPGs

Quote:
Originally Posted by L.J.Steele View Post
To move this back to gaming, some of this will be setting expectations with the PCs. If the setting and game experience is that urban settings are mostly safe -- unlikely to get into a sudden life-n-death struggle -- then PCs will be more willing to put their gear into storage. The first time they get jumped in a bar by a couple of vampires and don't have the gear to make it a reasonable fight, they'll cling to their stuff thereafter like a snail in its shell. Ditto if they put their gear in storage and it gets stolen, messed with, etc.

Yes, the fight without the gear is a good challenge, but use it sparingly if you want the PCs to not spend ludicrous effort on making that problem never happen again.
This is why barfights use fists, feet, knees, glass bottles, and clubs from broken stools. Give them a few of those and then give them a vampire-filled bar. (Unless you're dealing with From Dusk 'Till Dawn, in which case have at it from the start!) Also, most bars won't search you for concealed weapons, so the concealed knife or pistol coming out when things get too rough isn't unheard of, but make sure the NPCs draw first.
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