Re: Discovery of Magic in the Neolithic
In my current campaign, set in a world going from Neolithic to Bronze Age, magic is animistic (based on interaction with spirits). I've represented it mostly as Path and Book magic from GURPS Thaumatology; that is, it normally requires minutes or hours of ceremony to establish contact with the spirit world, gain the attention of spirits, ask them for specific help, offer sacrifices, and then close things off. I do allow a secondary sort of magic based on cinematic abilities, understood as powers inherent in the mortal user's own spirit. Those two seem to work fairly well.
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Bill Stoddard
I don't think we're in Oz any more.
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