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Old 03-17-2016, 10:48 AM   #30
Daigoro
 
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Join Date: Dec 2006
Location: Meifumado
Default Re: Just Roll 3d6 - GURPS Content Posts

Just as an off-the-wall suggestion for the rules arguments issue- what about borrowing the "player challenge" rule from tennis? If you don't know it, a player can challenge a line call (i.e. was it in or out?) and the video judge is referred to. The players have unlimited challenges, but are only allowed 3 wrong challenges.

Would something like that be useful at the gaming table? If a player doesn't like a rule call, they can challenge it and then hold play while it's checked in the rule book. However, they can only do this a limited number of times- either a limit of wrong challenges as above, or just an overall limit- so then the player has to choose which points they really want to argue about.

It makes it a little less draconian than a complete "no arguments" policy, and helps the players think about the effect on game flow, and hopefully limits overly argumentative players. It would still be a matter of taste for which groups want to use it, of course.
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