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Old 03-07-2019, 03:27 PM   #89
DouglasCole
Doctor of GURPS Ballistics
 
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Join Date: Sep 2004
Location: Lakeville, MN
Default Re: Disads: the Second Best CP Deal in GURPS

Quote:
Originally Posted by Kax View Post
Hrm. Bad GM. I'd have had the officer involved tell you to put a small scout unit together and check it out, then give you an unreasonably short time frame because officers are like that.
Eh, yes and no. I misunderstood the purpose of the intro sessions we were playing, and thought that during the adventure, we'd be developing reasons for our future selves to want to care about Cthulhoid things. The GM, I think, had in mind that this was our first opportunity to indulge in our already established tendency to delve into such things.

From his point of view, I was even worse than Leroy Jenkins. I was actively crapping on his adventure by (as mentioned above) "Blocking," and refusing to engage.

That Guy. You know, the one who says "Hey, I know I'm being a dork to the noble, or talking over the quiet shy player, or stabbing my buddies. But I'm Just Playing My Character!"

That was me that game. GMs can and should boot such folks. Granted, he booted me before I had a chance to change my behavior, but he wasn't wrong.

I was being That Guy. (I just didn't know it.)
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