Quote:
Originally Posted by Culture20
Being TL8 without access to TL8 tech or starting funds is actually a disadvantage and should be priced accordingly (look at the skill penalties to use TL3-4 tech with TL8 skills).
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Depends. 1st, he can have the physician skill which explicitly doesn't take TL penalties.
Second, if we took a Combat Engineer instead, I'm sure he could get creative with lower TL tools, he would surely take familiarity penalties, but a TL8 combat engineer could probably make improvised explosives with medieval tech and resources. Knowledge of engineering, chemistry and physics could be useful. Surely a TL8 engineer could craft a parachute or a glider even with low tech tools if he understands the principles behind those items. Okay, that's a tangent since I was talking about a medic, not a combat engineer, but check up Dungeon Keeper Ami if you wanna know what creative applications you can get out of TL8 knowledge combined with magic in a fantasy setting (A parachute, a gem furnace to fuel her dungeon heart, destroying an underwater dungeon by filling it with summoned Chlorine Trifluoride...).