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Old 04-07-2012, 02:27 PM   #2
vierasmarius
 
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Join Date: Nov 2009
Location: Oregon
Default Re: [HT] Statting a Firearm

Quote:
Originally Posted by Landwalker View Post
In a fit of foolhardy restlessness, I've started trying to lay the groundwork for a new campaign of the contemporary and reasonably realistic sort, based largely on Jagged Alliance 2.
Awesome! I do love those games. They remind me of X-COM, another of my old flames...

Quote:
Normal Damage, JHP Damage, and Fragment Damage: I'm not really sure what these lines mean, but they are respectively 3d+0 {1.4}, 2d+2 {1.8}, and 3d+0 {1.6}. AP Damage is 3d+0 {0.98}. No idea what the numbers in braces are for on any of this.
The numbers in braces are alernate Wound Modifiers, to replace the normal pi- through pi++. So a solid bullet deals 3d and multiplies penetrating damage by 1.4, Hollow Point deals 2d+2 times 1.8, etc. If you want to use the normal piercing modifiers, I suggest just rounding normal damage to the closest one, and basing the rest on that as normal. So Normal deals pi+, HP deals pi++, AP deals pi, etc. Not sure what Fragment signifies, though.
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