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Old 02-06-2018, 12:20 PM   #5
thrash
 
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Join Date: Aug 2004
Location: traveller
Default Re: Animals in Striker

Quote:
Originally Posted by Anthony View Post
I'm pretty sure that, within the limitations of Striker, that would just be represented as an armor factor. Striker doesn't really distinguish between armor and structure.
I've thought so myself, but there are some nuances to work out. In particular, how does the armor factor due to mass interact game-mechanically with added armor (for an ankylosaur, say)? You can't just use the Armor Combination Table or you get flaky results like a human (presumably AF 0 for mass) in mesh (AF 2) having a combined AF of 9 instead of only 2.

I can come up with something if necessary, but I'm hoping the work has already been done somewhere.
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