Quote:
Originally Posted by Anthony
I'm pretty sure that, within the limitations of Striker, that would just be represented as an armor factor. Striker doesn't really distinguish between armor and structure.
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I've thought so myself, but there are some nuances to work out. In particular, how does the armor factor due to mass interact game-mechanically with added armor (for an ankylosaur, say)? You can't just use the Armor Combination Table or you get flaky results like a human (presumably AF 0 for mass) in mesh (AF 2) having a combined AF of 9 instead of only 2.
I can come up with something if necessary, but I'm hoping the work has already been done somewhere.