Quote:
Originally Posted by pyratejohn
GURPS Conan Beyond Thunder River comes to mind... if I'm not mistaken, it had a system of keywords that acted like your "triggers." Doing X would give you a keyword, and some of the paragraphs instructed you to do certain things based on the keywords you have collected.
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I like solo game keywords a lot -- they're like "lock & key" quests in video RPGs.