View Single Post
Old 12-31-2017, 04:24 AM   #18
Alonsua
Banned
 
Join Date: May 2017
Default Re: Realistic Point Gains

Quote:
Originally Posted by malloyd View Post
Right for what exactly? If this is the backstory of a character designed for a 1000 point game and you just want to check to see if they are "plausible" compared to what somebody else might develop in play, then I suppose it's fine, though in fact there's no particular reason to bother doing that. If you have 1000 points, you have 1000 points, you don't need to explain where they come from, and your skills could be native talent and not study time anyway.

One fundamental issue is that all GURPS time requirement rules are unrealistic in the interest of adventuring drama. For example nobody in reality is going to prototype a new drug in *80 hours* - the synthetic chemistry might not even be physically possible that fast - or even 80 days. Nor will any real person will be able to study (or do anything else) 8 hours a day, 365 days a year. These rules are all structured for larger than life heroes to be able to finish some vital task in a reasonable period of time in play, not to attempt to simulate out of play backgrounds.
Well, I want her to be like an important/main NPC, I am designing the setting based on the real world and trying to make her some kind of modern Leonardo Da Vinci/Hippocrates/Galen. As I pointed out, an average character starts at about 0 points at age 15, and then gains perhaps 7-9 points a year while attending to education, lowering to about 2.25 a year if they get a job.
Alonsua is offline   Reply With Quote