View Single Post
Old 07-18-2013, 07:25 PM   #1
Tzeentch
 
Tzeentch's Avatar
 
Join Date: Aug 2004
Default Pyramid #3/57: Gunplay

Quote:
Originally Posted by Steven Marsh View Post
We aim to please, with Pyramid #3/57: Gunplay! It's got new GURPS gear, weapons, and rules of interest to shootists, including modern-day equipment, centuries-old weaponry, a fictional arms manufacturer (with history and firearms stats), and more.

Give your game the shot in the arm it needs, with Pyramid #3/57: Gunplay. Pick up this issue by itself or subscribe today to load your "magazine clip" for months of gaming goodness!
Here's a brief rundown of the articles:


Modern Warfighter: Gear
Slowly but surely you'll be getting an entire book out of this :) This article covers the non-weapon gear for a modern warfighter that currently doesn't have an entry in the gear books. It also goes into some detail on military uniforms (I kept this very generic and rules legal) because that's actually a rather interesting subject all by itself (this is kept very generic and I avoided US-centric absolutes when possible).

More information on body armor that extends Tactical Shooting? Check pp. 8-9

Need stats for the Switchblade missile/UAV? That's on p. 13 under Loitering Munition.

Curious about those barricades you see around bases and embassies? On p. 14 they are described under Multi-Cellular Defense Barriers.

What are the stats for modern FROG gear and other infantry uniforms? Check p. 8 easy peasy.

Canine tactical harnesses? See p. 11 my friend. I got it all covered.


The Devil's Chariot
The very image of badass Russian hardware for decades: The Mi-24 Hind. Han's left no detail unmentioned in this article, especially for applying this vehicle to a GURPS Action campaign.

The article covers the Mi-24V in detail, including information on the electronic warfare systems, what you can attach to the hardpoints, the flight controls, and even the seat layout (no graphics, unfortunately).

The guns obviously get the Han's level of detail and there NINE new weapons with full stats and background information provided.

Curious as to what was contained on the survival gear of the crew? Did you know it had 20 water-purification tablets? Well now you do, because Hans has listed everything (with High-Tech page references).


Eidetic Memory: Brock-Avery Guns
The manufacturer may be fictional, but the guns have detailed backgrounds and at least one is listed for every major era of play. The grave gun was particularly interesting and I had to look it up (yes, they really existed). A good example of how to take a theme and apply to something that is usually considered just an appliance.

BTW the mention of Transient Lunar Phenomena was pretty interesting. Need to see if I can get a database of those locations :)

Dodge This
Douglas "Crunch King (in training)" Cole wrote this article to address the common question of "why is it so easy to dodge ranged attacks in GURPS?" After all, even in Rifts you have that -10 to dodge and that's hardly a paragon of realism!

Well, he breaks it down for you. So complete is the article that I don't really know what else to say. IF a player ever gripes about the dodge rules, especially the notes from Tactical Shooting, I'll just print this off and hand it to them without saying a word. Maybe a grunt of command to actually read the entire thing.

What's also interesting is that he extends the rules for Parry, Block and Dodge to cover all sorts of ranged attacks (and not just thrown weapons) - even spells!

The Nock Volley Gun
Sometimes seen, never really described, this article is about a particularly interesting historical weapon (http://en.wikipedia.org/wiki/Nock_gun). That alone isn't very exciting or novel, but what sells it are the optional rules that really spell out why this thing remains a historical artifact :)

I found the rules regarding the insane muzzle blast of this gun to be particularly noteworthy!


Magic Bullets
Need to put a diamond shard in your bullets to hunt that monster? This article has you covered, my friend. Obsidian cored rounds with a wolf tooth enamel coating? It's just an order away!

This article extends the already voluminous list of "special loads" for bullets as seen in Horror, Monster Hunters, and Pulp Guns.

Random Thought Table: Make Each Shot Count
Here Steven discusses using ammo itself as a pacing mechanism instead of just a largely forgotten bit of character sheet accounting. As he notes, many people approach this from a video game perspective where acquiring ammo is something you can do at a dead sprint with daemons spitting blood a footstep behind and you can casually load it even underwater or while on fire.

IMO this is one of the best Random Thought Tables in a long time, and I'm sure there will be a lot of GMs who get their eyes opened to these types of game balancing and plot pacing concepts.
Tzeentch is offline   Reply With Quote