Re: Do you have any special rules/restrictions to regulate character advancement paci
I hand out 2 points per session (roughly 6 hours) and that feels OK to me, possibly still too fast for realism though.
One way to do it is to cap maximum skill and/or start charging more points for very high skill e.g. anything other stat +5. So 8 points per point over stat +5, maximum is stat +10.
You can require formal training time to accompany spending points, this might be required for higher skill levels or things like Weapon Master. Not so much Combat Reflexes.
You can rule that points have to be 'spread around' so a fighter can't just continually put all their points into Broadsword. If you are using character templates you can use this as a guidance for where character points should be pro-rata'd.
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