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Old 05-27-2016, 12:52 AM   #44
Tomsdad
 
Join Date: Jan 2010
Location: Brighton
Default Re: Recoil for Single-Shot Weapons

Quote:
Originally Posted by Varyon View Post
.... As noted, the current rules actually work alright when you have a situation of humans using modern small arms against humans.

...
Yeah I think this is the point, taken overall as a net result the current FA rules (and Rcl and MinST) might well give reasonably realistic results. As in over X number of seconds firing at FA with Y number of rounds per second, you get Z hits on target, and Z = a reasonably realistic figure.


It's when you start breaking that down into it's constituent parts, and giving it edge situations you get weird results such as 13 rounds giving +3 to hit weather it's at 2 yards or 2000 yards (and the different implications it has for both ranges). etc etc

There have been various tweaks on that though.

I think I still like leveraging MinST* here though as that stat is closer analogue to felt recoil (and compensating for it). But as I said above Rcl, MinST, FA rules are all a bit of a mix of overlapping effects an problems IMO.



And yes your point about not rolling for each round is exactly right too!


*and working up some kind of firing ST for mounts that don't involve a human firer's ST

Last edited by Tomsdad; 05-27-2016 at 08:07 AM.
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