Quote:
Originally Posted by Varyon
.... As noted, the current rules actually work alright when you have a situation of humans using modern small arms against humans.
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Yeah I think this is the point, taken overall as a net result the current FA rules (and Rcl and MinST) might well give reasonably realistic results. As in over X number of seconds firing at FA with Y number of rounds per second, you get Z hits on target, and Z = a reasonably realistic figure.
It's when you start breaking that down into it's constituent parts, and giving it edge situations you get weird results such as 13 rounds giving +3 to hit weather it's at 2 yards or 2000 yards (and the different implications it has for both ranges). etc etc
There have been various tweaks on that though.
I think I still like leveraging MinST* here though as that stat is closer analogue to felt recoil (and compensating for it). But as I said above Rcl, MinST, FA rules are all a bit of a mix of overlapping effects an problems IMO.
And yes your point about not rolling for each round is exactly right too!
*and working up some kind of firing ST for mounts that don't involve a human firer's ST