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Old 05-16-2019, 09:49 PM   #11
CraigR
 
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Join Date: Aug 2004
Location: Florida
Default Re: Magically protected interpaths

Quote:
Originally Posted by Michele View Post
Never mind that, the potential for invasion is tremendous.
You might have a path to a place that you thought was friendly, and you might find that useful for, say, trade across a fiercely inhospitable region, say tall trackless mountains with wolves and constant bad weather. Now the enemies of your trade partners over there have conquered and taken over that place. Normally the inhospitable region would help protect you from invasion, but... have a look down that corridor for me, please, will you? Nobody's coming along, right?
Well, although a pain to set up, I figured they would be easy to shut down (their trouble to re-establish being why they're normally not), dumping all those on the path as if they stepped off of it. Regular communication, either by magical means or simply runners, would allow either side to determine if the other is safe/secured.
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