Quote:
Originally Posted by hcobb
That still has unlimited uses per day.
How about:
IQ 13 Minor Regeneration(T) Has the same effect and limitations as the Sleep spell, but the subject stops bleeding and if allowed to sleep for a full hour they will heal one hit of damage not caused by fire, silver or acid. Each additional casting within the past 24 hours adds one die to the casting roll. If the caster knows Physicker or Vet (depending on the subject) they ignore one of these penalty dice. If they know Master Physicker then they ignore another of the penalty dice for a humanoid target. Cost: 5 ST.
Critical failures of this spell have been hushed up, but it is rumored that it summons some sort of magical healing bacteria.
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I like this one. I would specify that the limit/penalty is per patient (else someone might apply it per caster).