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Old 05-15-2012, 08:03 AM   #31
Onkl
 
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Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
Default Re: Novice GM running GURP fantasy odyssey

Quote:
Originally Posted by whswhs View Post
I don't actually know that this would happen, because I don't normally allow Luck, though.
In my current cinematic campaign it is mandatory to take Luck [15] and I do allow the Flesh Wounds cinematic option (Although they have to saved the CP they intend to use before hands, I do not allow them to go into CP-debt).

Now, my players are certainly not the best roleplayers around but this lead to characters being more heroic because failure is not the first thing on their mind when trying something difficult.

And that, quite frankly, I like a lot! But at always, your mileage may vary.
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