Quote:
Originally Posted by Peter Knutsen
Being able to hunt is Archery 14. Perhaps even Archery 12.
Archery useful in a GURPS DF campaign is more like Archery 18, or even Archery 20.
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The OP wasn't talking about DF-style games:
Quote:
Originally Posted by Molokh
However, what about the games with normal point ranges (100-150 or below)? What are the roles of archers in those parties, especially given that learning Bow is a lifetime investment?
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