Re: Intuitive unit selection
My point is many people who would buy this game and thereby increase the popularity of this game will be coming from an RTS unit selection scheme.
Think about how other operating systems like Linux operate. They have a "start" button, a "control panel" and other features that people are so used to they may as well be in the dictionary.
I'm not trying to be overbearing, I just want more people to get into this game that has been a part of my young life. :)
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