Another 200CP-template for the setting I have in mind, to be used along with the
Chemical Soldier (created by Fnordianslip); the
Dreamer; the
Complete and the
Partial Cyborg and finally the
Telluric and the
Mystic Master.
Plane Walker [+200]
Attributes: Will+1 [+5]
Advantages: Planar Energy [+9]; Plane Walk Home [+20]; Familiar [+11]; Magery 2 [+25]; choose either: Supernatural Master or: +2 IQ [+40]; Dimension Travel Talent 1 [+5]; Feel Dimensional Portals [+5]; Unfazeable [+15]; Command the horror from beyond [+75]
Disadvantages: Secret: Plane Walker [-10]
Prerequisites: One of Bully, Overconfidence or Curious
Taboo Traits: may not learn spells from Colleges other than: Body Control, Gate, Illusion, Making and Breaking, Meta, Movement, Necromancy, Elemental (Air, Fire, Water, Earth)
Planar Energy [+9]
Energy Reserve 10 (
Magic Only 10%; Recharges one point per day 60%) [+9]
Feel Dimensional Portals [+5]
Detect: Dimensional Portals (
Magical 10%; Reliable +2 +10%) [+5]
Plane Walk Home [+20]
Jumper (
Home plane only 50%, Costs 6 FP 30%)
Familiar [+11]
ER 8 (
Granted by Familiar 40%; Magic Only 10%; Recharges one point per hour 20%) [+8]; Ally (
Minion +50%; Sympathy/Auto-Kill 50%; 25% point total; available 15 or less) [+3]
Supernatural Master [+40]
Patron 20 CP base (
Minimal Intervention 50%; Acessibility: Ley Line crosspoints only 50%, Special Abilities: Teaches Spells, knows secret things +50%; Appears on 9 or less) [+10]; Enemy (
Rival x1/2; Appears on 6 or less x1/2) [-5]; +5 HP (
Magical 10%) [+9]; ER 10 (
Magic Only 10%; Recharges one point per hour 20%) [+21]; Magery +1 (
One-College Magery choose Necromancy or Gate 40%) [+6]; Quirk/Delusion: I can control the entity [-1]
Notes: the Plane Walker makes a pact with some sort of extradimensional intelligence. This entity is immensily powerful and malevolent. Though it grants the character mystical energy and power, it does not have his best interests in mind (Surprise!). From time to time, it will give misleading or plain wrong information which may embarass or hurt the character (though not kill him - the creature doesn't want to lose its servant). The creature can only be contacted where the structure of reality is weakened, such as at points where several Ley Lines cross.
No character would make such a pact without believing that he was in control of the situation.
Command the horror from beyond [+75]
Mind Control (
Magical 10%; Hearing Based 20%; Accessibility: Only on entities not native to your home plane of existence 50%; Extended Duration x100 +80%; Cosmic: successful resistance doesnt grant temporary immunity +50%) [+75]