View Single Post
Old 08-22-2015, 07:36 PM   #65
Donny Brook
 
Donny Brook's Avatar
 
Join Date: Aug 2014
Location: Snoopy's basement
Default Re: Alternate GURPS: Seeking a minimalistic (25-50) skill list . . .

Quote:
Originally Posted by vicky_molokh View Post
There are several purposes for it. Here are some that seem to be more common IME:
  • Consolidating skills reduces the chance of having 'orphaned skills' in a campaign - skills that had points spent on them, but never used in-game even though their skill group was relevant. That is, instead of hoping a default or a rare skill comes up, you are essentially guaranteed to use a default-like benefit regarding to a skill-group.
  • The long 200-ish skill list looks intimidating to players, and runs a huge risk of a player missing some skill that was important for a concept, particularly if they for some reason haven't memorised the names and bodies of all those skills.
  • On the contrary to the above, a modest number of consolidated skills means that a character meant to cover a niche will in fact be able to cover said niche. E.g. a street thief will not somehow manage to miss the somewhat-obscure Filch skill, a xenobiologist will not miss Hazardous Materials (Biological) and NBC Suit etc.
  • The current skill list makes skills priced too expensively compared to attributes, but directly reducing skill prices will make achieving high levels too easy. Consolidated skills will instead allow generalists to be priced fairly while preventing cheap 30s.
If 25 skills is better than 200, then why not go all the way and have say 6-10 character classes instead?
Donny Brook is offline   Reply With Quote