Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck
I'm a fan of luck and similar advantages. I think it is a neat way of representing that difficult to define "X factor" that explains why the PCs are the heroes of the story rather than NPCs of comparable ability being the heroes.
I have used the advantages: luck, extraordinary luck and daredevil for my own characters and whilst they have been quite effective I have not found them to be game breaking. When I am GM I encourage at least one member of the party to take some form of luck. I also encourage at least one person to have danger sense and combat reflexes.
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