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Old 03-26-2010, 01:18 PM   #59
Mark Skarr
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Default Re: GURPS Heavy Gear

Quote:
Originally Posted by Icelander View Post
Do you care whether these weapons are compatible at all with other GURPS weapons?

Because it seems strange (well, actually, it seems downright wrong) for vehicle-mounted machine guns in the future to have Acc equal to TL 6 open-bolt submachine guns. That's like designing the weapons to be deliberately useless at anything more than a hundred yards or so and it becomes very hard to justify such a decision unless the campaign world is not supposed to make coherent sense.

Vehicle-mounted MGs are Acc 5 or 6 in GURPS.
The short answer is: machine guns simply aren't useful against Gears. They're low-priority weapons that most vehicles have simply to make infantry keep their heads down. And Gears, agile enough to dodge missiles, don't really need to worry about infantry as much. Gears usually carry Anti-Personnel Grenade Launchers (APGLs), and those do a number on infantry.

Also, most modern, medium-high acc weapons are either coax to the main gun, are the main gun, or have dedicated systems to help fire them. Most Gear machine guns are mounted on the side of the torso, off the centerline.

Okay, that really wasn't that short.

Some weapons, like the Snub Cannon (SC), are designed to be short-ranged anti-structure/tank-killing weapons. If you're using it at ranges in excess of 100 yards you're wasting ammunition.

All that said, I don't see that increasing the Acc of most of the weapons up to 4-6 (except for the disposable weapons, which are supposed to suck) would cause many problems. However, there are some weapons in Heavy Gear that simply aren't very accurate (rockets, disposables, snub cannons).

Any one have a problem with raising the Acc of a chunk of the weapons to between 4 and 6?
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