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Old 03-23-2010, 10:15 PM   #56
Mark Skarr
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Default Re: GURPS Heavy Gear

I apologize for how horrifying this looks, but I can't figure how to make the columns pretty here.

[PHP]Weapon Damage Acc Range RoF Bulk Rcl Notes
VLMG 1d (2) pi+ 3 400/1200 30 -2 2 [1]
LMG 1d+2 (2) pi+ 3 400/1200 40 -3 2 [1]
HMG 2d (2) pi+ 3 400/1200 30 -3 2 [1]
FGC 3d+2 (2) imp 5 400/1200 1 -5 2 [1][2]
VLRF 3d (2) pi++ 5 800/2400 1 -3 2
LRF 4d (2) pi++ 6 1200/3600 1 -4 2
MRF 5d (2) pi++ 6 1600/6400 1 -4 2
HRF 6d (2) pi++ 6 1600/6400 1 -5 2
DPG 4d (2) pi++ 3 800/2400 20 -3 2 [3]
LAAC 4d (2) pi++ 5 800/2400 60 -4 2
MAAC 5d (2) pi++ 6 1200/3600 40 -4 2
HAAC 6d (2) pi++ 6 1200/3600 30 -5 2
VLAC 3d (2) pi++ 5 800/2400 20 -3 2
LAC 4d (2) pi++ 5 800/2400 20 -4 2
MAC 5d (2) pi++ 6 1200/3600 10 -4 2
HAC 6d (2) pi++ 6 1200/3600 10 -5 2
VHAC 7d+2 (2) pi++ 6 1200/3600 10 -5 2
LAG 12d cr ex 8 10000/30000 10 -8 2 [5][8]500yd
VLFG 6d+1 (3) pi++ 6 2000/6000 1 -6 2 [5]
LFG 7d+1 (3) pi++ 8 2000/6000 1 -8 2 [5]
HFG 9d+1 (3) pi++ 9 3200/9600 1 -10 2 [5]
VHFG 11d (3) pi++ 9 4000/12000 1 -12 2 [5]
SC 14d (2) pi++ 1 400/1200 1 -6 2

VLRP/8 3d-1 (3) cr ex 1 400/1200 8 -3 1 [5]
VLRP/32 3d-1 (3) cr ex 1 400/1200 16 -3 1 [5]
VLRP/128 3d-1 (3) cr ex 1 400/1200 64 -3 1 [5]
LRP/8 4d (3) cr ex 1 400/1200 2 -3 1 [5]
LRP/16 4d (3) cr ex 1 400/1200 4 -3 1 [5]
LRP/24 4d (3) cr ex 1 400/1200 8 -3 1 [5]
LRP/32 4d (3) cr ex 1 400/1200 16 -3 1 [5]
MRP/9 6d (3) cr ex 3 800/2400 2 -4 1 [5]
MRP/18 6d (3) cr ex 3 800/2400 8 -4 1 [5]
MRP/36 6d (3) cr ex 3 800/2400 16 -4 1 [5]
IRP/10 4d+1 (3) cr ex inc 1 400/1200 2 -4 1 [4][5]
IRP/20 4d+1 (3) cr ex inc 1 400/1200 4 -4 1 [4][5]
IRP/30 4d+1 (3) cr ex inc 1 400/1200 8 -4 1 [4][5]
HRP/24 7d-1 (3) cr ex 4 1200/3600 8 -5 1 [5]
HRP/48 7d-1 (3) cr ex 4 1200/3600 16 -5 1 [5]
HIRP/24 5d+1 (3) cr ex inc 4 1200/3600 8 -5 1 [4][5]
HIRP/48 5d+1 (3) cr ex inc 4 1200/3600 16 -5 1 [4][5]
AAM 2d (5) cr ex 11 3200/9600 1 -7 1 [8]500yd[9]
ABM 10d cr ex 6 1200/3600 1 -6 1 [6]
AGM 3d (5) cr ex 8 1200/3600 1 -4 1 [5][9]
ATM 5d (5) cr ex 8 1200/3600 1 -6 1 [5][9]
HATM 6d (5) cr ex 9 2000/6000 1 -9 1 [5][9]

LPZ 2d (5) cr ex 1 400/1200 1 -2 1 [3]
MPZ 3d (5) cr ex 1 400/1200 1 -2 1 [3]
HPZ 4d (5) cr ex 3 800/2400 1 -3 1 [3]
RFB 3d-1 (5) cr ex 3 400/1200 20 -4 2
LBZK 3d (5) cr ex 5 800/2400 1 -4 2
MBZK 4d (5) cr ex 5 800/2400 1 -4 2
HBZK 5d (5) cr ex 5 800/2400 1 -5 2

LFL 5d burn 5 25/75 1 -2 1 [4]
MFL 7d burn 7 50/150 10 -2 1 [4][5]
HFL 9d burn 7 100/300 20 -3 1 [4][5]
APM 4d cr ex 5 800/1200 1 -3 2 [1][5][8]100yd
LGM 5d (3) cr ex 4 1200/3600 1 -4 2 [5][8]150yd[9]
HGM 7d-1 (3) cr ex 6 2000/6000 1 -5 2 [5][8][250yd[9]
LFM 15d cr ex 5 1600/4800 1 -5 2 [5][8]200yd
MFM 20d cr ex 6 2000/6000 1 -6 2 [5][8]250yd
HFM 25d cr ex 6 2400/7200 1 -7 2 [5][8]300m
APGL 3d cr ex 1 400/1200 1 -2 2 [1][5]
LGL 5d (3) cr ex 1 400/1200 20 -4 2 [5]
HGL 7d-1 (3) cr ex 3 800/2400 10 -5 2 [5]

LPA 3d (3) burn sur 7 400/2400 1 -6 1
HPA 5d-1 (3) burn sur 8 600/3600 1 -8 1
LRG 5d-1 (3) pi++ 8 2000/6000 20 -7 2
HRG 11d+2 (3) pi++ 9 4000/12000 1 -12 2
SLC 5d+2 (2) burn 12 1000/6000 1 -4 1
GLC 6d+2 (2) burn 7 400/2400 10 -4 1
LLC 7d (2) burn 12 1000/6000 1 -5 1
HLC 8d+2 (2) burn 12 1000/6000 1 -5 1
LPLC 8d+2 (2) burn 8 600/3600 1 -5 1
HPLC 10d (2) burn 8 600/3600 1 -5 1

CR Size + 1d cr Reach C [10]
MF 9d cr Reach C [10][11][15]
HWP 3d+2 (2) burn sur Reach 1-4 [10][14][15]
CS 4d+2 (2) cut Reach 1-2 [10]
VB 4d (2) cut "Reach C,1" [10]
VR 3d (3) imp "Reach 1,2" [10][12][15]
VA 5d (2) cut "Reach 1,2" [10][11][16]
SKG 4d (3) pi++ Reach 1 [10][16]
HSKG 5d (5) pi++ Reach 1 [10][12][16]
HWG 10d burn ex sur N/A [13]
HG 15d cr ex N/A [1][13]
HHG 25d cr ex N/A [13]
SDG 30d cr ex N/A [6][13]
[/php]
[edit]
Upon further reflection, I'm going to reduce the Acc by a further 1. The answer will be that the Gear's targeting system is treated like a Scanning Sense with Targeting, and if they lock on a target, and make an aimed attack, they get a +3 bonus instead of +2.
[/edit]

Notes:
[1] This is an Anti-Infantry Weapon. There is no bonus or penalty as GURPS deals with this as a SM issue.

[2] This weapon can use Fragmentation Ammo. If used, it reduces the damage to 1d+1 pi+, changes the RoF to 1x20, and reduces the Rcl to 1.

[3] Disposable, what this actually means for the game . . . you got me.

[4] This weapon is a slow-burn incendiary. It continues to inflict its damage for a number of turns equal to the margin of success it hit by.

[5] This weapon may be fired indirectly

[6] The explosive damage for this weapon is divided by 2 per hex instead of 3.

[7] The explosive damage for this weapon is divided by 1 per hex instead of 3.

[8] The weapon has a minimum range, listed next to the note.

[9] These weapons are guided to their target. They can be used as either Guided or Homing. If a friendly unit has painted the target with a Designator it functions using the Guided rules: in addition the unit gets it’s full Acc bonus and an additional +4 bonus to hit the target. If a friendly unit has not illuminated the target with a Designator, the regular Homing rules are used (on pg 412-413).

[10] This is a melee-only weapon

[11] If the weapon causes any penetrating damage, the dDR of the target is permanently reduced by 1.

[12] This weapon’s penetrating damage is halved.

[13] This weapon can be thrown, following standard GURPS Rules.

[14] This weapon can grapple with a ST equal to the Gear’s.

[15] This weapon has a +2 to-hit bonus in Melee.

[16] This weapon has a -2 to-hit penalty in melee.

Last edited by Mark Skarr; 03-25-2010 at 06:54 PM. Reason: updated for Accuracy change and some corrections.
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