View Single Post
Old 05-24-2020, 03:13 AM   #4
DangerousThing
 
Join Date: Mar 2013
Default Re: Social Strata and Magic Ability

Quote:
Originally Posted by Christopher R. Rice View Post
So for my "Ten Thousand Jade Petals" campaign one thing that has come up is the fact that magic is pretty common. But I didn't want anyone to be able to cast Enchant or use other severely world-changing magics. My thought was to limit them somehow.
I've always disliked any kind of permanent enchantment spells. I solve this by not having them.

There are enchanted objects in my world, but they are almost always unique and fairly powerful. They are normally created by a mage who is willing to give up his life to create some kind of object that is important to him. This is why we might see a dragon-slaying sword, but not a housefly-slaying sword, even though the one that kills houseflies is more useful.
__________________
A little learning is a dangerous thing.
Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun
Dangerous Thoughts, my blog about GURPS and life.
DangerousThing is offline   Reply With Quote