Quote:
Originally Posted by Christopher R. Rice
So for my "Ten Thousand Jade Petals" campaign one thing that has come up is the fact that magic is pretty common. But I didn't want anyone to be able to cast Enchant or use other severely world-changing magics. My thought was to limit them somehow.
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I've always disliked any kind of permanent enchantment spells. I solve this by not having them.
There are enchanted objects in my world, but they are almost always unique and fairly powerful. They are normally created by a mage who is willing to give up his life to create some kind of object that is important to him. This is why we might see a dragon-slaying sword, but not a housefly-slaying sword, even though the one that kills houseflies is more useful.
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