Re: GURPS Shadowgun [Brainstorm]
Why the traditional fantasy races? Just because that's what Shadowrun did?
To me, they seem to clash with emphasizing Native American and other colonized peoples' magic. Either way might make a good game; mixing the two feels more like a struggle.
Absent the D&D influence, the game's going to feel a lot like Deadlands -- so GMs are going to have to lean hard into the "cowpunk" element. Railroads as megacorps? Pinkertons as secret police?
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