Quote:
Originally Posted by Carsonist
Some time ago, I bought GURPS Fantasy II, adventures in the mad lands. While I really like the setting in the sense that it's fun to read about, I really can't imagine running a game in it.
The world seems to doom everyone to: "Life sucks, then you die." Except sometimes, it's: "Life sucks, then you die, then you come back as a monster."
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While I have never played in it the review of it have been somewhat consistant - as a story setting it is quite interesting (if you ignore the fact the 'gods' are warped and nutty versions of Pooh and friends) but as a RPG setting it leaves a lot to be desired. SD Anderson over in Usenet desribed Madlands as having all the worst elements of of a 'Killer Dungeon' without any of the good stuff. Wizards (epecially Cleric types) are killed less they attract the crazy gods, you cannot be a thief because there is nothing to really steal, and given the frequency that the random monsters show up you life expency is about par with that of a mayfly's