Re: [Basic] Advantage of the Week (#30): Contact Group, Contacts
As written, contacts just don't feel like people. They feel like skills. I don't think I've ever bothered with fixing that though, at least formally. I think I've worked with the "Two of quick, inexpensive, and nonhazardous", though.
The reliability statistic has always bugged me. It feels like it belongs in a specific genre, not as a significant stat on every contact.
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