View Single Post
Old 07-16-2018, 04:17 PM   #10
Skarg
 
Join Date: May 2015
Default Re: Another Approach to Spell/Talent Cost

Did you mean 400 or 40?

Some starting-character examples:

George is an IQ 8 warrior starts with Sword, Crossbow, Shield, Swimming, Acute Hearing.
A new talent would cost 5 (known talents) x 400 = 2000 XP x new talent value.
The next talents would cost 6 x 400 = 2400 XP.

Zap the IQ 12 wizard knows 12 spells.
A new spell would cost 12 x 400 = 4800 XP

Those numbers are more than adding a 39th or 40th attribute, respectively, so yeah, a high WAG number indeed.

If you meant 40, that'd be 240 or 480 for those examples, which is slightly more than the 34th or 35th attribute, per difficulty.

There is something of an incentive to learn your more difficult talents first, since the cost seems to based on talents not total talent points (?). It might be better to have it based on total talent points known so far (and lower the multiplier farther still to compensate), so that would remove that peculiar learning-economy tactic.

If the multiplier were 30 and we used talent points, then:

George would pay 8 x 30 = 240 XP per difficulty point for his first extra talent.

Zap would pay 12 x 30 = 360 XP for his first extra spell.

Sir Prudent the knight who already has Sword, Shield, Pole Weapons, Expert Horsemanship, Brawling, Toughness (2), Swimming, Tactics and Courtly Graces
and who wanted to add Weapon Expert (3) would need to pay 14 x 30 = 420 x 3 = 1260 XP, about the cost of someone buying their 37th attribute. (Hmm, maybe the multiplier should be a little higher then?)

Also it wants clarification of what happens when someone does raise their IQ attribute.

e.g. Tom the wizard has IQ 10 and knows 10 spells. He raises his IQ to 11 - I would assume he can now learn one more spell as in AW by time & circumstances without paying more EP?

Ok, so now what if Tom uses his next XP windfall to get a spell with EP. Now he has IQ 11 and 12 spells. Over more adventures, he raises his IQ by 2 points, but doesn't learn any new spells or talents. He's now IQ 13 with 12 spells (one of which he bought with XP). What if he now wants to learn 2 spells (or a talent costing 2 points)? One of those would be over IQ, but he already bought one point of talent with XP, so can he just learn two more points now, because we remember one of his memory points came from XP? (i.e. this is how Rick's mIQ house rules work, which I like and just needs to be explained clearly, but some people dislike the term mIQ.)
Skarg is offline   Reply With Quote