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Old 05-19-2019, 07:09 AM   #17
Mavelic
 
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Join Date: Feb 2019
Location: Amboise, France
Default Re: The Utility of High Combat Skills

There is something interesting about a "rule of 16" for combat reported in the very good How To Be A GURPS GM p.60, credited to Kromm himself :
Quote:
Were I rewriting the Basic Set, I’d probably state that if your effective combat skill is above 16 after all modifiers, you should reduce it to 16 and apply half the reduction to the enemy’s defense. It’s that important.
– Kromm
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