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Originally Posted by GoblynByte
But, realistically, Adventurers provides the players with a primer on the game and setting
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No it doesn't, it doesn't really have anything about how to actually play the game and there is no setting worldbook in the boxed set at all. GMs are mostly on their own to provide any setting information for the players.
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while providing all the information they need to arrive at the table with a character in hand.
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I would much rather encourage the kind of players who show up knowing how to play and ready to collaborate with each other and me when making compatible and appropriate characters than the kind who insists on making characters in a vacuum and refuses to learn the basics of the game system.