Quote:
Originally Posted by Molokh
However, what about the games with normal point ranges (100-150 or below)? What are the roles of archers in those parties, especially given that learning Bow is a lifetime investment?
Thanks in advance!
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I haven't played a dedicated archer in that game, but my melee characters invariably end up putting a few points (~4) into Crossbow and always have some bodkin bolts handy.
Lopping off extremities never gets old, but putting a bolt into someone's vitals is a nasty, nasty way to start out an ambush. A 2d+3 (2) pi hit to the vitals tends to change an NPC's immediate goal to 'run away, er, stagger away!'