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Old 08-11-2020, 05:28 PM   #27
ak_aramis
 
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Join Date: May 2010
Location: Alsea, OR
Default Re: Dice superstitions and rituals

Quote:
Originally Posted by Frost View Post
I once spent time gaming with someone who flat out refused to use d4 or d6, because per him 'they didn't roll properly'. Much fiddling and pleading was employed to avoid having to use them, even for one DnD game making someone else roll his hit die for him.

Our attempts to get him to join a GURPS game were... Memorable.
Alternate dice variations in GURPS are common...

one that I've used myself was 1d10+1d8, moving the 3/4/5 specials to the 2/3/4, keeping the 16/17/18 at same. It's a good bit wilder than 3d6...

2d10, moving 3/4/5 to 2/3/4 and 16/17/18 to 18/19/20 has been used by a fairly large number of players

using 3d20 keep middle gets a better bell, but moves 3/4/5 to 1/2/3, and 16/17/18 to 18/19/20, it decreases the odds slightly at typical 15 skill from 92.5% to 84.3%
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