Re: [MA] What to do about 'orphan' Style Perks / Combat Perks?
Perk limits are more "what you can justify starting your character with" than "hard restrictions on the number of slots in your brain." They exist to keep people from entering play with overcomplicated characters with dozens of perks, not to make training weirdly regimented. If you have 10 spare points and survive the Ten Chambers of Murder Fu, and the warrior in each chamber teaches you a secret trick, you can buy 10 perks. You just can't give your new warrior with Karate (H) DX-2 [1] every perk that makes sense for Karate – mostly to preserve the GM's sanity.
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