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Old 08-02-2018, 10:56 AM   #29
Fred Brackin
 
Join Date: Aug 2007
Default Re: Collapsibles and Drop Tanks

Quote:
Originally Posted by jeff_wilson View Post
Where is this writ, please?
Gurps Traveller (1st ed) p.120 discusses "standing jump" v. "running jump" and indicates that a standing jump is definitely safer.

However, even a standing jump is calculated to give you near zero relative velocity upon exit. This could still be several miles per second relative to the departure point.

I thought the necessity of getting clear of the drop tanks 100D limit was obvious but I have no data on how short the time betwen dropping and jumping has to be. If your tanks were 10 yards long you'd need to be 1000 yards away when you tried to jump. The issue is whether they need to reach that distance in something like 1 minute or 1 second.

If it had to be 1 second you'd blow the tanks into confetti so the 100D would be a very small number rather than trying to leave them in recoverable condition.

<shrug>As I said I have no data on the time frame but it's just one more complication that makes drop tanks a bad idea IMTU.
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