Quote:
Originally Posted by DouglasCole
Yeah, lifting up a horrifically strong foe IN COMBAT after spending a single second to limit their responses is hard. This works for me. An Unresisting foe can be lifted with a Ready maneuver.
|
Yeah, but if you proportionally reduce the STs and the mass of the target, it is no longer like that.
ST 100, BL 2,000 lifter vs. ST 100, 150-lb target
is very hard, because you roll your HT+6ish against ST50.
But when a
ST 5, BL 5 lifter vs. ST 5, 0.375lb target
tries to lift the target, the roll becomes HT+6ish against the target's DX/Judo/etc., which is definitely easier than 50.
Quote:
Originally Posted by DouglasCole
In lethal combat? No? Then not apt comparison.
|
I'm not sure there is a differentiation between a 'lethal' pickup and a 'nonlethal' pickup. E.g. both Combat- and Sport- based Takedown (Forced Change Positions) don't seem to have a side-effect of also dealing damage. (Again, might be missing something.) I'm not sure how pickups differ either.
How would you modify a pickup done with Wrestling Sports / no skill in context of a Sports combat?
Quote:
Originally Posted by DouglasCole
After a single grapple? Not at all. spend a few seconds restraining the cat. Also you forgot again that a ST 10 vs ST 5 housecat inflicts -1 DX and -2 ST per 2 CP inflicted due to scaling. A few successful grapples and the cat just loses, esp if you spend CP.
|
Hmm. Indeed, I did forget about the DX penalty. I guess I'm just assuming that a basic grapple is defined as a sufficiently firm grip on a target, which changed with TG.
Quote:
Originally Posted by DouglasCole
I did say in a pevious thread that there needs to be a threshold below which the HT roll is irrelevant. I think I suggested BL/2 or so.
|
Agreed that it's needed, but can't contribute to the decision of the threshold. Sorry.