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Old 05-04-2022, 09:25 AM   #34
RyanW
 
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Join Date: Sep 2004
Location: Southeast NC
Default Re: Gaming philosophy conundra

Quote:
Originally Posted by Lovewyrm View Post
It's an electronic toy where you can click on animations and words until its over, either you see the end of the toy, or you get bored or frustrated because it's taking too long for you (after all, you can't lose. You can only take long)
Are city builders games? They usually don't really have a built in win state, only a set of milestones. They often have obvious lose states (a death/emigration/debt spiral), but that doesn't explicitly end the game.

How about The Sims? There come points where you can definitely say you've lost (Everyone's dead. Even Bella? Especially Bella!), but you can't really say you've won.
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