Quote:
Originally Posted by Anthony
Eh, the actual game parts of MtA are perfectly math-heavy, it's just that social expectations of how you're going to play the game are different.
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Certainly you have to do math, but that's true of essentially any conventional RPG. Even Amber Diceless requires comparing the Strength or Warfare or Psyche scores of different Amberites.
But a lot of the focus of M:tA is on analyzing what ontological categories different things fall into (is a vampire Life or Matter?) and how different worldviews of different Traditions identify their wonder-working (is it invoking the spirits, or calling on the power of the One God, or rewriting the code underlying the simulation that is the perceived world?). That is, as I say, "closer to philosophy."